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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // chicken.int written at Tue Dec 22 13:32 1998
- //
-
- 27 // file_type
- 105 // file_version
-
- // chicken // Session name
-
-
- // *** This first section has personality indices
- 100 // Bravery
- 100 // tenacity
- 10 // seconds to wait between attacks
- 4 // mobility type (biped w/no jump or run)
- 10 // damage done by standard attack type 1
- 10 // damage done by standard attack type 2
- 10 // damage done by standard attack type 3
- 0 // standard attack resistance. (i.e. subtract this nubmer from damage incurred)
- 0 // melee attack resistance.
- 0 // projectile attack resistance.
- none // this is the name of the script to play when the entity dies
-
- // default goal
- 0 // sleep
-
- //
- // *** This second section contains attack_sector_structs (describes the criteria
- // for selecting an attack.
- //
-
- 1 // Number of entries
-
- // First entry
- 0 50 // inner and outer radius
- -.1245 .1245 // left and right angle
- 32 // button B
-
- //
- // *** This second section contains hit_reaction_sector_structs (describes the which
- // hit reaction input to play given the placement of the enemy entity..
- //
-
- 2 // Number of entries
-
- // First entry
- 0 1000 // inner and outer radius
- -1.570 1.570 // left and right angle
- 13 // button B + L1
-
- // Second entry
- 0 1000 // inner and outer radius
- 1.570 -1.570 // left and right angle
- 13 // button C
-